# UE5 Content Assets *.uasset filter=lfs diff=lfs merge=lfs -text lockable *.umap filter=lfs diff=lfs merge=lfs -text lockable *.umap_builddata filter=lfs diff=lfs merge=lfs -text *.ubulk filter=lfs diff=lfs merge=lfs -text *.ushaderbytecode filter=lfs diff=lfs merge=lfs -text *.uptnl filter=lfs diff=lfs merge=lfs -text *.bundle filter=lfs diff=lfs merge=lfs -text # Source Art & Large Media Content/Movies/** filter=lfs diff=lfs merge=lfs -text *.psd filter=lfs diff=lfs merge=lfs -text *.sbsar filter=lfs diff=lfs merge=lfs -text *.fbx filter=lfs diff=lfs merge=lfs -text *.obj filter=lfs diff=lfs merge=lfs -text *.png filter=lfs diff=lfs merge=lfs -text *.jpg filter=lfs diff=lfs merge=lfs -text *.tga filter=lfs diff=lfs merge=lfs -text *.tiff filter=lfs diff=lfs merge=lfs -text *.wav filter=lfs diff=lfs merge=lfs -text *.mp3 filter=lfs diff=lfs merge=lfs -text *.ogg filter=lfs diff=lfs merge=lfs -text *.mp4 filter=lfs diff=lfs merge=lfs -text *.avi filter=lfs diff=lfs merge=lfs -text *.webm filter=lfs diff=lfs merge=lfs -text *.mov filter=lfs diff=lfs merge=lfs -text # Binaries (if you plan to commit them - often ignored, but sometimes needed for plugins or specific builds) # Be cautious about committing these, especially from Intermediate/Saved folders. # Typically, you'd .gitignore Binaries, Intermediate, Saved, DerivedDataCache. # But if you *must* track some binaries: # Binaries/** filter=lfs diff=lfs merge=lfs -text # *.dll filter=lfs diff=lfs merge=lfs -text # *.exe filter=lfs diff=lfs merge=lfs -text # *.lib filter=lfs diff=lfs merge=lfs -text # *.pdb filter=lfs diff=lfs merge=lfs -text # *.so filter=lfs diff=lfs merge=lfs -text # *.dylib filter=lfs diff=lfs merge=lfs -text # Large plugin content Plugins/**/Content/** filter=lfs diff=lfs merge=lfs -text Plugins/**/Binaries/** filter=lfs diff=lfs merge=lfs -text